This program qualifies you for positions in the film, television,
video
and music video fields. Following is an outline of the film class
materials. All courses include hands-on lab drills performed in the
actual film or video studio in your local area!
| Program style: |
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| Nature of video, television and film Style structure Production values |
Basic production guidelines Experimenting with video and film |
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| Location:
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| Studio vs. location Location scouting |
Post considerations |
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| The Script: |
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| Planning the script What is needed in the script |
Script rewriting for the film and video |
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| Budget:
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| How much will it cost? |
Budgeting framework |
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| The Equipment: |
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| Standards Production Values Using video or film |
Cameras VTR's Lighting |
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| Staff, Crew,
Talent, and Unions: |
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| Staff and crew Talent |
Unions and Guilds Other unions |
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| Production
Considerations: |
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| Management Problem solving |
The need to know |
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| Setting the
Scene: |
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| Sets Location |
Lighting Grip |
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| Cameras:
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| Film Cameras Panavison Arriflex Aaton Motion Picture Technology |
Motion Picture Photography Film versus Video Beta SP Digital Video Cameras Video Camera Technology |
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| Lenses: |
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| Practical tests of different lenses Focal Length Techniques |
F-Stops Creating the mood of the scene |
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| VTR's: |
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| Digital recorders Video Operator |
Automation Video Works |
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| Lighting for
Film and Video: |
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| Key lights Fill lights Three point lighting techniques Source lighting Hard and soft light Available lighting techniques Professional lighting |
Lighting Intensity Control and manipulation of light Color temperatures and color correction Quartz instruments and bulbs HMI's and specialty lighting electrical systems |
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| Audio: |
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| Microphones used in film and video The Boom Recording Techniques |
Mixers Analog Digital |
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| Video
Engineering: |
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| Obtaining good pictures from your equipment Using monitors Wave form functions Vector display and picture |
Camera setup Camera technique Camera technical considerations VTR considerations Other technical considerations |
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| Directing and
Producing: |
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| Single camera Composition Continuity Camera techniques Multi camera Film production process Film equipment Labs |
The producing process Problems to watch for Film shoot and production of super 16 and 35 mm film Telecine The blow up Shooting for the edit |
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| Production
Methods and Costs: |
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| Options Breakdown |
Multi camera considerations Application |
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| Working with
Talent: |
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| Union talent Script development |
Helping non-professionals Important considerations |
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| Editing
Systems: |
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| Editing methods Electronic editing systems Control track vs. time code systems SMPTE time code editing Comparative economics of editing systems |
Digital Editing Digitizing Avid editing systems D Vision Media composer Hard disk editing system Digital editing techniques |
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| Editing
Mechanics: |
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| Off-line vs. On-line Edit decision list Formats Changing edits and edit decision lists A personal method of off-line editing |
Going on line Graphics and audio for final edit Sound effects libraries Preparing for the edit Graphic materials Proper preparation to save money |
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| Editing
Techniques and Style: |
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| Style and aesthetics Flow and continuity Insert vs. assemble editing Entering edit points Editing ISO material |
Glitches How to cope with editing problems Color correction The psychology of video editing |
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| Special
Effects For Editing: |
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| Adding visual impact Chroma keys Mattes Animation Digital effects |
Computer animation Advanced digital effects Time base correction Image enhancers Noise reducers |
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| Computer
Animation & Special Effects: |
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| Principals of 3-D 3-D modeling basics Curves and surfaces Lighting and effects Rendering Introduction to SoftImage Process of animation Principles of movement |
Motion path animation Keyframe animation Hierarchical animation Lattice animation Basic compositing Shape animation Performance in animation Technological applications of animation |
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| Computer
Graphics: |
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| Computer graphics tools Design and color Layout and composition |
Digital imaging and manipulation Special effects Computer graphics project |
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| Real-Time 3-D
Graphics: |
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| Introduction to real-time 3-D graphics Input devices Output devices Simulation process |
Real-Time 3-D graphics project design Objects Software for real-time 3-D modeling Real-Time 3-D modeling and gaming |
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| Computers in
Digital Media: |
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| Digital media devices Networks Multi-platform operating systems |
Digital media applications Authoring tools HTML World Wide Web |
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| Creative
Writing: |
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| Non fiction Writing and development Commercial / interactive writing Teleplay development and structure |
Writers Guild of America and the Writer's Market Styles and techniques Plot and character development Story elements and structure |
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| Design and
Art Theory: |
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| Elements and composition of art and graphics Perspective Cartooning Animation Storyboarding |
Art and animation history and appreciation Typography Layout and design Final project |
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| Digital Media
Assembly: |
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| Script and storyboard preparationfor interactive media Interface design and structure Assembly with authoring programs |
Desktop video manipulation Digital sound for multimedia Final post production Mastering to CD format |
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| Game
Interface Design / Digital |
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| Data and file manipulation Data acquisition Motion capture Analog to digital data conversion Peripheral management Levels of abstraction |
Ergonomics Component identification Script Storyboard Game plan Production |
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| Make-Up and
Wardrobe: |
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| The need for make-up and wardrobe Context and analysis of make-up |
Make-up artist Special effects and special make-up |
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The
National Private School Accreditation Alliance recognizes our
school, Film
Connection as a fully accredited private college. Upon
your request
a Film Connection Admissions Counselor will be happy to fax or email you proof of
our
certification which validates this prestigious award.
1-800-755-7597